There are a few good perks on offer here too, so do check if you get any good ones in your card packs. These are my top choices for must have perks you will need when leveling up. However, with only a limited number of perk card slots, players will need to carefully craft their card selection. Most have the details of the perks spelled out, though there are a few cards we currently only know the names of. Born Survivor Rank 1: Falling below 20% health will automatically use a Stimpak, once every 20s. Those Perk Card packs will also contain high level Fallout 76 Perk Cards, giving you future targets to gear your build toward.
You see it: a metal cage with a workshop around it kitted out with all sorts of valuable junk components. Some Fallout 76 Perk Cards can also be ranked up, which adds to their abilities while increasing their cost. For every other level up from level four to ten, you'll get a pack. Rank 3: Each hit in V. White Knight — Repairing armor is a pain, pure and simple. Gain +45 Damage and Energy Resistance while sprinting.
Mysterious Stranger Rank 1: The Mysterious Stranger will appear occasionally in V. After level 10, you'll gain a pack every five levels. S has excellent chance to fill your critical meter. Rank 4: Gain +40 energy resistance. Rank 1: Players you revive come back with health regen for 15 seconds. Fortune Finder Rank 1: You hear directional audio when in range of a Caps Stash. Higher Rads improve the chance.
Hacker Basic, Expert, and Master — Like lockpicking, hacking terminals can get you to hidden places, bypass tougher quest objectives, and unlock safes. Rank 2: Stealth Boys last three times as long! Venturing into the state of West Virginia, players will explore its secrets and build a home among the wasteland. Endurance Endurance is a measure of your overall physical fitness. Rank 4: Gain 40 Damage and Energy Resistance while not wearing Power Armor. A Strength unlocked at level seven with three tiers of upgrade, it will reduce the weight of your junk by 25-, 50-, then 75%. Rank 3: Your pipe weapons break 90% more slowly and are cheaper to repair. The play style of your character strongly depends on the points and the perk cards so it really is good to have a plan before you just spend them.
That is, you can combine two rank 1 perks into a rank 2 perk, and so on. Locksmith Rank 1: You can craft Level 1 locks for your C. The premise is simple: harvest, gather, craft, and cook as much as possible, load it all into your inventory and travel the Appalachian wastes trading with other players and vendors for better gear, caps, and whatever else your heart desires. Rank 2: Gun bashing does +50% damages with a 10% chance to cripple your opponent. Adamantium Skeleton will help you soak up limb damage, while Cannibal, Ghoulish, Sun Kissed, and Photosynthetic will keep all of your various meters ticking in the right direction over time. Many perks, especially ones related to weapon damage, also have Expert and Master perk cards of the same benefit.
However, there will habitually be a select few perks that are always handy to have. Situation: you're parched with thirst and that dirty water looks mighty refreshing. Rank 3: Make your target receive 7% more damage for 10 seconds after you attack. Rank 3: Your maximum Bounty timer is reduced by 40%. Rank 3: Your non-explosive heavy guns now do +20% damage. Cannibal Rank 1: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Suppressor — This perk is amazing at mitigating damage for yourself and your team, reducing the damage any enemy deals after you hit them. We have decided to include only well-rounded Perks that you can, and should, use regardless of your character build. Rank 2: Automatic rifles now reload 20% faster and have even better hip fire accuracy. Squad Manuevers Rank 1: Run 10% faster when part of a team. Rank 3: Your rifles have 30% more range and more accuracy when sighted. Psychopath Rank 1: Every kill in V.
This means it's very important for versatile Melee characters that need to sprint in order to engage their targets as soon as possible, as well as Snipers and Riflemen that utilize V. Rank 3: The negative effects of your mutations are reduced by 75%. Fallout 76 perks Perks in Fallout 76 work a little differently than in previous games. Rank 2: You now have +20 Radiation Resistance. Rank 2: When affected by Rads, you periodically heal 140 Rads on nearby teammates. Rank 2: Sprinting consumes 30% fewer action points. Rank 2: You take 60% less radiation from eating or drinking.
It allows you to share higher point Perk Cards and also affects your rewards from Group Missions and prices when you barter. Rank 2: Your shotguns now do +15% damage. Plans required Rank 5: Melee weapons break 50% slower and you can craft Tier 5 melee weapons. Mister Sandman Rank 1: At night your silenced weapons do an additional 25% sneak attack damage. The Strength cards will boost whatever melee preference you have - handy as, so far, enemies really like getting in close. This build is designed to help you survive in close-quarters fights and deal high damage with your fists and any unarmed melee weapons. Sprinting consumes 40% fewer Action Points.
We've also good a few ideas for class based builds if you fancy rolling a tank or stealth class, for example. That's extra handy seeing as some perk cards favour playing alone, and others buff playing with friends, meaning you'll want to swap thing in and out as situations change. Your melee weapons ignore 60% of your target's armor. Iron Stomach Rank 1: Your chance to catch a disease from food is reduced by 30%. A player with 4 Endurance would be able to equip a maximum of four Endurance Perk Cards in their loadout. This perk card helps you reduce hunger and thirst depletion, giving you more time between required snack times. Plans required : Melee weapons break 50% slower and you can craft Tier 5.