The prehistoric age is finally getting its due with the first decent dinosaur-action game for the PlayStation. Once again a rift in time has opened, and everything related to the project is lost in time. Cross Jurassic Park with Resident Evil and you get Dino Crisis, a survival horror first released on the Sony PlayStation. Lack of a custom controller configuration, however, knocks a half-point off the score. As a twist, Gail reveals that the whole mission was a front and the government did not want Kirk, but instead wanted the Third Energy to use in warfare. In Dino Crisis, you must really be on the lookout for anything and everything.
It's another foray into third-person action adventure with a handful of puzzles mixed in with the gunplay. Heck, even the voiceacting is decent. If you're a fan of Resident Evil, you won't be disappointed by Dino Crisis. Near the end of the game, the player has the option to either go after Kirk or find their way off of the island. None of the puzzles are too taxing, but they're presented in an original way and range from simple codes to some bizarre spatial reasoning problems. The game mixes exploration and puzzle-based gameplay with traditional survival horror mechanics. When all is said and done, Dino Crisis is still an obvious port.
It was developed by the same team behind Capcom's Resident Evil, including director Shinji Mikami, and shares many similarities with the Resident Evil games that preceded it, but is more action-oriented. Secret Operations Raid Team operative Regina returns as one of the main playable characters, sent along as an adviser to the rescue team that travels through time to find survivors of the time displacement and recover data on the Third Energy experiments. And, even if we don't put the game down for this, we can't deny the sterile graphics that represent the base, as the bleak grey tone throughout has a habit of sapping some of the necessary atmosphere. You can download this game in following steps. You need to infiltrate his science facility, learn about his secret project, and bring him home.
The inclusion of a 180 quick-k turn key is a blessing in cases when running away seems like a good A solution. With Dino Crisis, Capcom uses the strength of the game's 3D engine and the unfolding story line to create some of the most clever puzzles we've seen. The engine also allows for shifting camera positions rendered on the fly, keeping Dino Crisis moving along at a quicker tempo than Resident Evil's. First of all, there's a lot more dinos about; they attack almost constantly in packs of two and three. In Dino Crisis you play red-haired Regina, participating in a mission to infiltrate an island base to find Dr Kirk, a man once thought dead. And maybe there are a few bonus games.
Action fans will have a blast during this time of Crisis. You'd be forgiven for thinking you were looking at a title from the 486 days, rather than a part of today's cutting edge software, as you navigate your way around the blocky pixels. Anyone who's played Resident Evil know what to expect. Pretty straightforward, except Ibis Island is crawling with Velociraptors and somewhere out there is a really pissed-off Tyrannosaurus Rex. It's nothing more than Regina wandering around the original map getting attacked in a frustrating way that plagues the main game. The upside to this approach is that the transition between screens is seamless, and moveable onscreen objects are harder to spot.
While survival horror has always been associated with a sense of dwindling hope against insurmountable odds, it's also defined by puzzlesolving gameplay. This game had elements of a classic survival horror title back in its time. You'll search for keys, collect weapons, solve puzzles, scamper though airshafts, and of course, battle dinosaurs to avoid extinction. With all this meat-eating terror stalking the hallways and windows and air-vents, etc. It's still not nearly as pretty as something like Code: Veronica, but Dino Crisis, and its fully 3D backgrounds, benefit from the Dreamcast's accelerated hardware much more than the mostly prerendered Biohazard 2 did. Although constant backtracking occasionally stalls the show, there's enough action and suspense to keep you coming back for more. It happened with the Resident Evils and it's happening here with Dino Crisis.
Sequel to Dino Crisis, it was developed by Capcom Production Studio 4 and published by Capcom. One of Dino's big pluses is the nonlinear gameplay. If you don't dispose of them on your first encounter, you can be sure they'll be there the second time around--sometimes hiding in an entirely new location. The music, though, is a mixed bag. The player's actions are also performed similarly to Resident Evil, but there are small differences that reflect the «survival panic» theme, such as being able to aim a gun and move at the same time, and a button that is assigned to quick-turning. Plus, the inventory system will allow players to combine weapons to create new.
There are also many branching points in which the player must decide in which Regina must choose between the often-conflicting advice of her comrades Gail and Rick. Velociraptors - the ones nobody had ever heard of before Jurassic Park - take their rightful place as the main cannon fodder, but expect guest appearances by other species. It has also included a version of the PlayStations's hidden Operation Wipeout subgame in the start menu - a challenge to shoot as many dinosaurs as possible in as short a time as possible. Sound All the voices and sound effects are excellent, especially the various dino noises and character voices. Rick takes him to the medical room, however a Velociraptor attacks them, and Tom sacrifices himself to kill it, saving Rick. There's one drawback to the massive laboratory, though: too much backtracking.