The third chapter of the guide contains a lot of hints on how to create your character, how to make him stronger and more useful with every level he achieves including choosing the best perks , how to fight and how to maintain your inventory. You need to be very selective about what you intend to pick up and keep. This takes a bit of practice to get the general feel of it. Do they really want that control in the first place? Find her body in the Anacostia Crossing Metro Station, located north of Rivet City. Keep in mind that you don't want trouble from other folks and prying eyes, so you should accomplish each of these evil deeds discreetly if possible. The town needs saving, and it doesn't matter how you do it unless you mercilessly slay all the citizens. Make your movements quick and unhesitating.
This guide has been divided into three separate parts. It modifies the kind of dialog choices you receive when interacting with certain evil or good-aligned individuals this can either be beneficial or detrimental , causes people with an opposing Karma to want to kill you, and allows you easier or harder access to certain regions of the Wasteland. A Nuka Cola vending machine to be ransacked and a few rabid Feral Ghouls here. I accidentally left this behind during my escape from the vault but believe you can retrieve it from your quarters. With your help, Squirrel's plan moves along swimmingly, except there's just one hiccup in his grand scheme-the Slavers won't exactly let their property just waltz out of here with impunity.
First speak with Sammy, who directs you to his friend Squirrel. Couple of ways to do her in, but really the easiest way is to go into her house and rig the oven to do things it shouldn't. Sneak: A high Sneak skill will cause your character to make less noise while sneaking, which can be offset by heavy armor, a heavy load of equipment, or having your light turned on. You could play the hero card and elect yourself to go, order Sarah to go in your stead, or pretty much do nothing. The Museum of Technology happens to be smack dab in the middle of the Mall, a place overrun by Super Mutants. There are plus and minuses in each plan, and we've outlined them here: Destroy Harold's Heart: Rewards: Barkskin Perk Endurance +1, Damage Resistance +10 Applying Birch's Sap Rewards: Missile Launcher and Druid's Outfit Applying Laurel's Liniment Rewards: Brotherhood Outcast Power Armor, Villager's Hood Death by Burning Rewards: Angry Treeminders Whichever of the first three routes you decided to take, you will find either Birch or Laurel waiting for your return in Harold's Grove.
Now stuck in this dank underground escape tunnel you must guide Li and her frightened, defenseless cohorts through these terror-filled tunnels. When hacking, a high Science skill also determines how many possible passwords will be available on-screen for you to choose from. Canterbury Commons - This quest will reward you with Caps, Experience and even offers the chance to get A unique laser pistol, Protectron's Gaze or a unique Knife, Ant's Sting. After obtaining what you can, continue up the stairs toward the roof entrance. Incidentally, Betty subsists on making people's lives miserable.
If you have anything else you want to do before seeing the end, you may want to do so now before speaking with Sarah Lyons to begin the push on Jefferson Memorial. A lot of easter eggs and bonus items have been described, so you won't have to look for them on your own. Assuming Sydney made it back alive with you, speak to her in Rivet City or in the Ninth Circle bar in Underworld about her father. Getting into the slumber pod to go to tranquility lane was cool! Here you can scour the room for items within a safe and examine Medical Records on the terminal. On your final clue, you learn the identity of the person who operated on the android: Pinkerton, who's hiding out in the Broken Bow area of Rivet City.
Energy Weapons Energy Weapons generally have higher damage than Small Guns, but are hard to find early in the game and ammo can be sparse. It's possible at this point to reap in the awards of siding with both parties at the same time-devious, aren't you? Head forth and grab the Laser Pistol, Caps, and some Energy Cells. Crawl through the Grate to ease back into the Memorial, which by now is occupied by well-armored and well-equipped Enclave Soldiers. As such, it should be no surprise to you, the reader, that we may have gone about a different method of play from your own in our walkthrough. Now you're here because you're stuck or bored. Since many of the items found within your play-through can differ and believe us, you'd be surprised by the sheer amount of useless crap lying around a nuclear wasteland , the walkthrough bolds only those items that are either very helpful, crucial in helping you advance, or things we found that were at least worth noting.
The Superhuman Gambit Quest giver: Uncle Roe Where: Canterbury Commons Buried in the eastern part of the Wasteland, east of Wheaton Armory, lays the quiet town of Canterbury Commons. Alas, furious and bloody battles with these hulking 10-foot monstrosities are inevitable, and as such, the most important tactic to consider is: control. Escort the scientists and clear the tunnels of nasty threats. The grizzled Family member isn't exactly above bribery 100 Caps to get through , but there are a couple of other alternatives that can butter him up. When you return to Evan with the news, he points you to three possible places where the Family could be and charges you with the task of saving Arefu from this plight. Still swimming in a sea of choices, you must now make the decision to either destroy his heart as requested by Harold himself, apply Birch's Sap to stymie Harold's growth, or apply Laurel's Liniment to accelerate his growth.
Either way though, you want to first hit up Moriarty's saloon and seek out a shady fellow by the name of Mister Burke. The bigger the vehicle, the bigger the explosion. Examine the shelves immediately in front of you for a bunch of freebies and proceed up the tunnel to the exit. Emerging from the Metro Station, you lay eyes upon the disheartening remnants of some of the Capital's most famous historical buildings and prepare to encounter more Super Mutants that have set up watches around the entrance to the Museum. You mainly want to collect items that replenish health, weapons and items that can be sold handsomely for Caps, the form of currency accepted in the Wastelands. The first order of business, as stipulated by the evil-minded Betty, is to turn on the waterworks for lil Timmy! Otherwise, you have to pay up a small nominal fee in exchange for the possible whereabouts of your father. What's the best way to create an interactive story? Your quest arrow guides you through these rather confusing subterranean networks of tunnels, and you eventually emerge from the metro station and resurface at Chevy Chase.
Vance and his crew continue to need sustenance, but instead of deriving it from Brahmin or humans throw out the idea of Blood Packs. Mabel Henderson is the hapless broad who will be on the receiving end of your violence. Once either plan has been successful, the kids are a more than eager to escape-well, all except Penny. I've created this survival kit not only to help less experienced players, but also to satisfy fans of the series. Now you can report to Three Dog of your success. Amata has devised a plan to escape and hands you 10 Bobby Pins and a 10mm pistol with rounds.