Lookout for the group directly underneath of you first, then they will come slightly from the right, slightly from the left and on top. Unlike most shooters there are very few weapons in the game. These enemies shoot wide laser beams, so only take a shot when it's clear. Their attacks will be staggered. The second wave ends up on the bottom, toward the right. Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. The third group to appear will be headed toward the left side.
Again, there will be a pause in between the first and the second cluster of ships during this wave. As you evade and destroy your foes, you move through the Milky Way galaxy, passing planets until you get to the very edge of the solar system. All spacecrafts that are in motion are valued at 100 points per kill. The first formation will come in overhead. Soon after Gyruss gained notoriety in the arcade, several ports for home consoles were introduced. The first four waves will attack in the same neat formations.
Refer to directions used for completing chance bonus stage 7. You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. The first wave attacks from the upper right hand corner. Altogether there are 39 levels, with 3 for each planet and a bonus level after each one. Remember that meteorites cannot be destroyed, so score points by shooting them whenever you can and stay far out of their way. The last 10 ships come in from underneath and a little to the left. Your first cluster of opponents will move from the middle to the bottom of the screen and over to the left.
Level 19 - Chance Bonus Stage This Chance Stage Level is similar to Level 7 and quiet easy. It was designed by Yoshiki Okamoto, who had earlier created Time Pilot for Konami. Pro Yakyuu '88 - Kettei Ban Moero!! During the fourth wave, your enemies will come from the far right and above once more. So Gyruss had to be changed to include bosses. While not a complete arrangement of the piece, Toccata and Fugue in D Minor was written by. Level 23 - Chance Bonus Stage Each wave will again be split up into two separate parts.
Meteorites have a very small point value, but satellites are worth 1,000 points apiece. Next, look below the far right side for the last attack of this formation. You can hit one of the direction keys or the hold the joystick in any direction, and watch the spaceship go round and round in a circle. The main character is depicted as small spaceship, sent to defend the planet Gyruss. During bonus rounds, there is a perfect score bonus of 10,000 points. When you encounter the fourth wave, they will come in the same pattern you saw during wave number two. Level 11 - Chance Bonus Stage There will be four waves of spacecrafts to defeat on this bonus round, but each wave will be broken into two parts.
Oddly enough, it seems like all of these games have better ports on the 2600. Wave one starts off with five spacecrafts just below the far left of the screen. Also, I'd say the same for 1943. Unfortunately they were closing especially early 4pm instead of the normal nighttime so I was only able to try it once. Other items are rare, a smart bomb and extra lives. They almost always attack in groups. And it does get a lot harder the second and third time through.
I got confused at the controls back then. As enjoyable as Gyruss can be at times it is incredibly repetitive. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. For Gyruss in particular it starts you off on stage X as you fly into a black hole. Meteorites will also be making an appearance for the first time. What this amounts to is a lone ship being sent on a tour of the galaxy from Pluto and finally the Sun.
The game loops back to the first stage after you have defeated all opponents and make it to the planet Mars. However, the yellow planet with two orbiting moons will appear again soon. During the third way, look to the far left again. You can shoot at them, but they are indestructible. The next group flies dead center, on the bottom. Today I tried Gyruss on an arcade machine after reading that you're supposed to actually turn the joystick clockwise and counter-clockwise and it turned out to be more fun than I thought it was when I played it on an emulator back then. Although somewhat abstract at times, Gyruss was programmed to depict the action in 3-dimensional graphics.
What's the beef with it? For the Commodore 64 and the Atari 2600 gaming systems, the Parker Brothers gained publishing rights. Gyruss is notable for using stereo sound, which according to the bonus material for Konami Arcade Classics, was achieved by utilizing discrete audio circuits. We hope you enjoyed the video and the information shared on this classic arcade game. There should be around five enemies that come from the bottom. The only thing that changes are the enemy patterns and the occasional piece of debris. By the midpoint the repetition is overbearing. Enemies attack in set formations however now they come from all sides.