This hour-long lesson plan uses the water cycle as an example for building an interactive computer model using an iPad-based kid's programming tool called Hopscotch. App Features all features available in full version learn to code with coding blocks, create your own dance with code, choose from several different unique dance tracks, transform the room to a trendy party zone, add stunning special effects on stage, earn coins as you learn programming constructs, decorate the room with cool stuff, play and explore in an interactive room full of hidden features, record and save a video of your awesome creation. You'll build your very own robotic renditions of some famous games like Pong, Bop It, and Pac-Man. The percentage of darts that land inside the circle can help us calculate Pi Then change the colors of the points just for fun! These tutorials come with step-by-step instructions to create drawing, music, animation, storytelling, physics, and arcade game projects. This actvitiy is targeted to kids aged 7+ and first-time-coders.
Then add facts about each planet that pop up when clicked. You'll personalize the game by adding custom assets for the hero, the villain, and the background. Publish and share your creations! You can start from building simple blocks, columns, and walls, then large buildings, bridges, and even trees. Explore the concept of Outputs by comparing different ways in which a wheeled robot can move. Using a visual drag-and-drop programming environment and drones, pupils learn that physical systems can be programmed and controlled through algorithms and code. Students will be giving commands to Ozobot using OzoCodes, which are special color sequences. Do I need computers for every participant? Fully equipped to teach coding literacy from scratch, RoboGarden reduces the need for a tech-savvy teacher.
Students will focus on sequence and practice giving instructions in order. In this activity you will code your own mini-game and learn how to introduce yourself in Te Reo Maori - the indigenous language of New Zealand. This is a game-like, self-directed tutorial starring video lectures by Bill Gates, Mark Zuckerberg, Angry Birds and Plants vs. Please note, this requires you have two windows open in the browser - one to play the video, and one to run App Inventor. Geometry has never been so much fun! This activity intersects classical music with computer science. Students test a first draft and iterate to create a working final product.
L2-01 - Use the basic steps in algorithmic problem-solving to design solutions e. Use drag-and-drop blocks to write your own programs, learn about sequence and ordering, and create fun monster characters! L2-04 - Evaluate ways that different algorithms may be used to solve the same problem. To start with it is fairly hard, but when the representation of the board and moves is changed it becomes really easy. Use the landscape items already created for you or design our own structures. You'll learn coding basics in the programming language, Python. L3A-11 -Describe how computation shares features with art and music by translating human intention into an artifact. A stop-watch or a cell phone stop-watch app is needed to calibrate the Ozobot Bit second timer.
Each note corresponds to a binary number. Choose from two game kits that guide you through creating and coding a Mario-style video game using codeSpark Academy's no words interface. During the process, they will practice and explore core coding concepts like sequence, loops, variables, and conditionals. This is how you practice what you just learned, and earn points for completing it, going through each of the steps until you get them done. Through spell creation, students will learn how to write code based around events and become familiar with Event-Driven coding concepts.
Try it on your own or with your class! Write a program that take in and stores data from a user and returns a unique response! Beginners can use the self-guided tutorial while more advanced coders have the option to start off with a blank project. Works with chromebooks and other devices! The logic lesson teaches students to use conditional statements to program rules and choices into their games. Kids ages 8+ will be exposed to the basics of programming while they code customized editions of this App Store favorite. After learning about how to program Ozobot with markers and paper, students are challenged to solve a maze and help Ozobot find the way to school. Use the programming language Python and instruct a turtle to draw fantastic snowflakes with code! Why don't I see my dot on the map? Collect, code, and evolve all the unique monsters.
Press the bee and hear it buzz! By the final lesson, students will create a graphical and accessible map of the stars to find items in the universe. Each game uses Sphero in a different way such as rolling on the floor, detecting gestures, or using Sphero as a joystick. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success. One hour is only enough to learn that computer science is fun and creative, that it is accessible at all ages, for all students, regardless of background. First, you'll watch these interactive talk-throughs.