This mod lets them eat food off the ground, or out of your food stores and also animal feed troughs, as usual. The towns are still the slowest spots to be in, but they should have improved, especially the Holy Nation cities. The katanas do not need a 39% penalty stacked on top of that. That's because in many cases, modders have stopped updating the Nexus Mods versions during the course of the game's lengthy open beta. They use the long line formation, and because they have a bunch of animals trailing behind them, two things happen - 1, they move at the pace of the slowest animal in the line, which often means taking a million years to get anywhere, and 2, every time they want to make a turn or take a different road the entire line has to swing around.
Lose an eye and it will affect your field of vision. Its based on their power level, and the amounts are never game breaking. Slaves are kept in cages and made to work in the mines during the day. Think that could be really cool. Note: If you've browsed around for Steam and Nexus Mods before, you've probably noticed the Workshop has significantly more options available than Nexus, which isn't usually the case.
Thugs and bandits can now harass and rob you rather than always attacking on sight. To be honest this things would fit so well into the game you have to wonder why they arent in there allready. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city. From this position, its easy to go to the Waystation or ruined holy outpost for supplies and materials, and caravans pass by since its near the road. This mod simply reduces their weakness to armor a bit, and reduces their defense penalty some.
Primary are the core elements of the game, the secondary content is supportive, and the tertiary elements provide opportunities and enrich the game. Mods the community has embraced and spoken highly of, so worth mentioning. Game Changing Mods These mods can really change the game, so using them on your first play through is not necessarily recommended. Additional information: Relevant for Kenshi v1. Its my opinion that LowFi set the limit to 30 so the game played nicer on low end systems. To create a new layout, you need to enter Interior Edit Mode which is a button at the bottom of the layout window. As we said on Steam, most of the time was Chris working alone before expanding to a 6 person team and later shrinking back to a 4 man squad.
Rare and unusual weapons to find. The game world is 400 square km of seamless terrain with a world map screen for fast-travel, Fallout style. Selecting an interior here does not permanently assign the interior for that building. It also changes the base values so that a shop's inventory refreshes more quickly. First set the town faction if you have not already. There is undoubtedly some stuff I've missed so if you would like to add anything then please write it down in the comments so new guys don't miss anything awesome. Depending on time and budget constraints, this may include spears and unarmed combat, plus more animations and injuries e.
Fuel can be made from crops. Make your own beak thing army, or add Robot spider guardians to your base. I made a thread like this a while ago, got a lot of upvotes, I hope this one does too. In terms of resources, this is probably the single best location in the game, as you get iron, stone, copper, and extremely high fertility for an arid region. From recruitable prisoners to an in-game biome map and more, we've rounded up the 10 best Kenshi mods that are currently available. You can modify existing layouts by keeping the same name when you hit save.
Have a nice time playing Kenshi! Katanas aren't that light, and not exactly an effective main weapon when good steel is expensive and bows and wooden sticks with a metal spike exist. Here is a list of weapons and their damage against different armors. For notification of release in your language please sign up to our for a one-time email. Kenshi is a single player free-roaming Role Playing Game, with a Real-Time Strategy influence. And the fragment axe is ridiculous.
You're not great and powerful. And then I was requested to publish it in workshop. It's all too easy to starve, run out of water, or get slaughtered by wandering enemies. The best part is that there's only one way up, so you don't need to worry about building a ton of walls and creating choke points, since you automatically get one. Note that you have to unlock the training dummies first, and the weight bench is actually found in the interior tab of the building menu, rather than the training tab. Once again we'd like to thank all of our players who have spread the word, supported us along the way and never given up on us during our long development. Eastern plateau This is easily one of the best places for a new player going with the Wandering Trader character beginning.
If you want to have the hordes of hungry bandits really be dangerous to your group early game, punish yourself with x5. I have noticed alot of people like it though. If you have any comments or suggestions please let me know! Violating this rule is cause to be banned and no warning need be given. Anything without a ton of weight. This page will help guide your travels by breaking the world into sections. Without this mod and the enhanced shopping enconomy mod, you are stuck selling only a few cheap items, and very slowly. Choose to be a thief, a bandit, a rebel, a warlord or a mercenary.
Make sure to use this one in conjunction with the recruitable prisoners mod listed on the previous slide for the biggest effect. Buy narcotics or illegal goods and sell them wherever they are illegal to make huge profits. Essential Gameplay Mods: These things fix basic gameplay issues that most agree are a problem. Hopefully there will be a facelift, or at least a face lift mod. The faction contains a list resident squads that the game will assign to the buildings in your town. These mods do not have overlap.