It also means that I have regenerating health, so I guess the game does have something in common with Karateka after all. I actually won this fight, despite appearances. There's no jumping on gears though, or jumping on anything at all in fact. Now I'm in some sort of underground passage. They're no match for the mighty Metal Porcupine.
Skilled programming coupled with great artistic taste convincingly manage to convey a unique identity to this amazing software. There is nothing else at all to do in this game. As it turns out, is a pretty neat game, albeit not a particularly complex one. The reason I say this is that Kaze Kiri places its emphasize on fighting rather than platforming. For just the price of a cheap retro game you can help me keep writing about cheap retro games! But the price has barely gone up since then.
Up close, a single press of the same button can result in up to three hits of your sword, depending on how long you hold it, and with a bit of practice, you can mix up singles, doubles and triples to create longer attack chains. It does mean that the game can get kinda repetitive, but given how easy it is to run and jump past everything, I suppose they felt they needed to force you to do at least some fighting. The music and sound effects are also top-notch. Though I kind of don't want to. But no amount of glowing backflips is getting me out of this hallway I tried walking all the way back to the stairs at the start but I can't get out there either. Running across this bridge, you'll see dudes just jump out of the water and off the screen. Things are back to being as they should be.
When you get caught up in a situation like this, it can be a bit hard to get out of it quickly but the secret is to always try to have enemies only on one side of the screen and crush them with ground-based combos and airborne attacks. He's completely immune to kunai, so you have to get in close to damage him. I must not read the manual before playing or play fan translations. But this damn game has tricked me into enjoying them by making its levels a tedious grind by comparison. Unfortunately I can't skip the cutscene in game, so I'll have to sit through it every single time I play this bit. I think I can still beat him though, as long as I keep my distance for a while to let my health recharge. In fact I'm putting the 'Player Rest' counter up higher because I like lives and it doesn't seem like there's a way to collect more of them during the game.
This is the real first stage. The game's more fluid than I'm able to show off I'm afraid. He fights like you do, moving around and using his agility against you. The next stage was more of the same, a quick sprint to the right, except this time there was a staircase at the end! I'm given this grace period to learn the basics: Kaze I assume that's his name can throw kunai and swing his sword, which appears to be contextual depending on how close an enemy is. I remember how the original Ninja Gaiden was revered for being the first game to introduce cool intro cinematics, and it feels like Kaze Kiri is continuing in its spirit.
This is especially true with bosses who are as diverse as they are many about 12 bosses for 19 stages. Enemies can also block or dodge your attacks in a very nice and realistic way. Okay I know they're not really sheep, so if you've got any better ideas of what animal they are, leave your suggestions in the comments. You, the mysterious spiky-haired anime guy in purple who just appeared out of nowhere. Kaze Kiri - Ninja Action Kaze Kiri is a side-scrolling ninja action game by Naxat Soft.
Now I'm being ganged up by three enemies at a time and they take approximately forever to kill. I might be able to hit it out of the air though. Also the controls are a bit weird, as I have to hold diagonally forward to run. You must not read these posts if you're concerned about -- spoilers --. In desperation, you can also disappear for a moment, though it costs a few too many health points to be really useful. He can jump, duck, perform somersaults, and grab and throw enemies.
Does it mean that Kaze Kiri is too easy? My evil doppelgänger has all my moves including my weird 'disappear for a second and then reappear in the same place' one , but he's actually competent with them and can take way more damage, so this is kind of one sided. Rather than being the enemy's health, this tells you how many enemies you need to defeat before moving on. Gameplay, essentially focused on performing stylish attacks the true ninja-way against waves of enemies! Then, when you beat the game for the first time you unlock a female skin for your character and a stage select option which is an extremely comfortable and welcome option. Throwing kunais burns through my 'Kaze' bar, so I can't spam them forever, but it recharges quickly. Our ninja can can use a broad variety of fightings skills - he can run, jump, dash and slash without mercy anyone who gets in his way. This came out in 1994, for the record. I feel any ninja game's success is contingent on how cool it looks, and Kaze Kiri meets that requirement.
There's still no text or dialogue in cutscenes by the way. O M A K E Click on picture to enlarge S E C R E T S Finishing the game unlocks the playable female ninja Suzu. Oh, there was one other difference: this level has music! Kaze Kiri is a beat 'em up with a really impressive animated intro, tough bosses, and multiple endings. I hate boss fights, I hate them so much! I haven't accidentally edited out all the platforming in my shots, every level is just a straight run on a flat floor with no gaps or obstacles. Oh crap, I'm going to lose my second life to mere peons here if I'm not careful.