This Vanu outfit that has been drilling the careful art of swapping from one vehicle to another in mid-air. To turn, simply hit A or D, depending on whether you want to turn left or right. When it comes down to it, the pilot counts more than the machine, but the Scythe has a definite edge over the others. Fighting scythes are pretty easy once you dont engage it on its terms. That front profile cannot be balanced against without nerfing it in ways that would rightfully be complained about. I think increasing Shredder velocity and drastically increasing walker damage falloff would be a good first step. That front profile cannot be balanced against without nerfing it in ways that would rightfully be complained about.
So how about a deployable anti-tank turret and a deployable anti-air turret? Or cut your line of sight. Sure feels like the reaver is much more capable in that department but it might just be the acceleration difference. I probably solo 10 Libs for every Dalton I take. Regardless of your graphics settings, your Scythe produces contrails from its wings when in flight mode, and none whatsoever when in hover mode. Originally posted by :Well, Reaver is not called a 'flying blue brick' for no reason. And not to mention, you're more of a flying doughnut than a pancake.
Some attempts were more successful than others. An Infantry-Carried Target Designator This is pretty common in real-world warfare: a target designator carried by infantry so that they can mark enemy units for attack. Also, you think they are standing still or staying there, but that's not the case. Its vertical thrusters are immovable. Left Control and C by default will make your Galaxy move up and down. Guns: The Reaver has the highest burst damage, but lowest damage per magazine, missed shots are highly punished.
Or perhaps a rack of flashes that can be grabbed and used by scouts. When you enter an aircraft, you will see a list of seats and a green icon of your vehicle on the left side of the. I could just land and out-repair you for instance. That is no reason to despair, though, as there is another visual tell for the Scythe. I've really tried to be unbiased with this and I'd like to know what you guys think who better know the game. But it's the same on any server; and as far as skill level.
Missed shots aren't that big a deal, you do have enough bullets to see misses and correct your aim, but you really need to paint your target to do damage, I think they're the weakest and hardest to do well with. To further illustrate that, here is a pair of screenshots to round this short tutorial off: 1: The Scythe is in the process of slowing down. Also, I think your experience is. The vehicle will move straight towards whatever your reticule is aiming towards at the moment. As you can see, the icon is split into multiple parts, which will change to red when struck to show you which parts of your vehicle are currently taking damage. Or if they try to close and get within weapon range then I just boost away and keep at a safe distance, where my stock nosegun can still nail them. This would need to work in conjunction with something, so perhaps a tank-busting missile launched from a galaxy or liberator, or a pin-point artillery piece.
Like I said, most of it comes down to the pilot, but when equal skill is concerned, the Scythe wins. And if you're referring to the lib video, I'd say that's actually a pretty good impression of what connery looks like. Ground vehicles are balanced as well in their own ways, with some units making up for other unit's weaknesses. Handling: They all maneuver great in the air, but the Scythe is the only one that really turns when the plane turns, the others just float around a little. So it's balanced in the big scheme of things.
List your loadout and what you think about it. However, as you know, there are advantages to oscillate back and fro between first-person view and third-person view and everyone does it. Hitting T will bring the view out to a third person view as opposed to the normal first person view. Seems kind of sketchy but if you say so. I've been focusing on A2A so those weapons haven't been getting much love, plus I don't really care.
I can say with confidence, that if I'm in my lib, I can kill 3+ other libs at the same time unless they are really good players. What I've been doing is keeping 400-500m from Daltons in a constant reverse maneuver around them till they run, then they're toast. By the way, I've almost araxiumed my Mossy, I can't wait to have an opinion! That's just me piloting it to give the dalton the good shots; it's the difference between having a good and a crappy pilot. Also, you have to realise you're looking at one of the best gunners in the game, so it looks easier than it actually is. Where you land is a little more important, though.