The game freezes then crashes to desktop with error reporter. Finally we have introduced changes to the hit areas of the characters. If heat is the problem, clean out your laptop with some compressed air and then maybe get one of those cheap fan beds to keep it cool when gaming for a few hours. Shooting hands and feet is now also less effective than it was before. Can you please help me to play this game? Since each square on the map is 100m x 100m you can use zeroing distance to make more accurate shots if you really want to get technical with the game. I'm using the direct scope mode on holding right click.
It will become increasingly obvious above the range of 300 meters. I have all my settings in game on very low. Usually, refresh rate and size are inversely proportional: the smaller the panel, the faster it can be. Regarding other measures that our players have suggested, we are looking into a few that may be quite effective. You would need to aim higher than the player to adjust for the drop of the bullet due to the distance of the shot. Hope this helps, let me know! For increased stability and shorter delay on ranking updates, only the first 1000 players will have a number-based rank. But let's be real, if they're that far out you should probably save your ammo unless you have an 8x or better anyway.
Due to popular demand and heavy debate, I've now tested if the zeroing distance actually work on various weapons and various scopes. But we will do our best to create a healthier, better environment for everyone and take strong actions against distributors and sellers of cheats as well as those who use them. I don't use the half scope at all. Check back here for updates. Following eight months of record-breaking growth via Steam's Early Access program, the game is seeing an official shift to a full retail title, packing both new content and improved gameplay mechanics.
Ballistics overhaul We are constantly looking into improving the balance of the weapons while adding a little bit of more realistic, albeit reasonably balanced touch. The overhaul consists of multiple elements. The new vaulting mechanic also changes map flow, while post-match killcams provide a closer insight into combat. Check the full patch notes. You will now also be able to adjust the intensity of the reticle by default using the Mouse Wheel. I did everything posted here and is still is 35-40 fps, sometimes for a minute it works perfectly fine with 70 fps but then drops to low again. Many players were disappointed that the first test server schedule was delayed last time.
If yes, would you have a solution? With the departure from Early Access only just around the corner, the game's developer has taken to , to outline worldwide release times for the update. Players will be better able to escape from danger and potentially sneak up on enemies hidden indoors. Polygon of the game before this latest 1. As a result, with gravity still acting on the projectile, at the same distance as before the bullet drop will be bigger. I have set the zeroing to my mouse buttons so I thought it could have something to do with that but I changed it to normal keyboard keys and that didn't fixed the issue. As a result, each weapon will have unique set of zeroing ranges while using the iron sights. I just can't change the zeroing.
We appreciate it very much. You may still be better off running the game with a single card though. Earlier this month, we noted that we have been adding new measures and detection methods to address the cheat issue more effectively. My feeling is this bug was introduced with this feature. Anyway, hope this helps somewhat! Scheduled release times in the original story below are still correct, barring any unforeseen delays. Since then, our traffic grew exponentially and it became an even bigger issue. However, despite all these changes, I remain stuck at 144 fps in-game constant.
Sincerely, — Sai Hola, tengo un msi apache pro ge72 con las siguientes características : Portátil de 17. Zeroing Distance is essentially the vertical adjustment that you must make for how far away another player is. The most recent was released yesterday, and just last week made some balance changed to the blue zone. We felt that the initial system was a little bit too simplistic and punishing to the players. We have described the changes in detail below. That will be our primary goal: polishing the current experience to provide the best game.
It has now been confirmed that 1. Saves you some time when estimating distance if you dont have to mess with your zeroing distance. You may not need a monitor that does more than 1080p though, unless you wanna keep it for after you upgrade your setup and can get good fps at resolutions higher than 1080p. Check out the video to see the result of the test. The test will begin tomorrow and last for about a day. This is normal as the build we are using for this test is not completely stable.