The size of the red zone remains the same. This smaller size means the pacing of each match feels radically different to those from the previous maps; it's faster and much more brutal. The emphasis on action rather than camping and stalking is a breath of fresh air for the game, and once Bluehole has added a few layers of polish to it, Savage will probably become the go-to map for many players. The first few minutes on Savage deliver a ludicrously high body count, and the chances of bumping into a hostile player as soon as you touch down are very high indeed. This means it's relatively easy to escape a hostile situation by heading to the coast and scooting round the problem on a jetski.
The developer explains that players will be able to pick just one map on its own either Erangel or Miramar to ensure that they will play there, or they can select multiple maps and the game will randomly select one. After only three days, the first round of closed beta testing for PlayerUnknown's Battlegrounds' new map has ended. Bluehole has announced plans to open the second round of testing early next week. These action-packed beginnings feel very reminiscent of the flow of matches in Fortnite, and player numbers will often drop way below the halfway mark even before the second safe zone becomes active. While these were significant, the latest update eclipses that by a wide margin, introducing several major new gameplay features.
Bear that in mind if that's what you're after from the game when you boot it up later. In the closing rounds of each match the time between circles has been reduced to only 45 seconds, which leaves you with barely enough time to patch up your wounds from the last push. It's been a fairly long and arduous wait, but finally, console players have the chance to enjoy another one of Bluehole's popular locales. The new map, Savage, is currently available to testers--and only Solo is supported. IanHelped On the second day Savage was live, an update was pushed out to add squad matches to the game - on the previous day it was playable in solos only. The rest of the game will be playable as usual through the main game's tile on your Xbox One homescreen. The map is 4 km x 4 km, and the result is a more close-quarters, faster combat experience, especially in the temple and resort areas.
You can sign up to play the Codename Savage map by visiting the , although keys are limited. You can read the full patch notes below. This will give players the option to jump on and test updates before they hit Xbox One. For the fairness of all users, no consideration will be given to any reasoning behind rules violations. In the event of a topic you'd like to discuss that is not covered by the above rules, please contact Mods before posting. This will be preceded by a free trial taking place on April 19. A lot of the buildings on Savage are currently still half finished, with many of the bigger locations completely devoid of textures.
To see Savage in action and to hear more of my thoughts on this new map, have a watch of the video embedded at the top of the article. Available to Xbox Live Gold subscribers only, the free trial can be accessed from the membership section of the dashboard. It should also be noted that player reporting should now be enabled, giving Battle Royale fans the chance to report a team kill on Xbox One. We'll update you with more news as we have it. The development team have confirmed that the Oasis in the northern area of the map has expanded, and should provide better encounters. If you took part in the first round of testing and already have a beta key for the Closed Experimental Server, then you're good to go to play in the second round of testing as well. Fog and rain maps were previously available on Erangel, but for performance reasons they were removed.
Fog maps begin rather clear, but as the matches progress the mist gets thicker, bringing an intense and often terrifying Vietnamese jungle vibe to the tropical locale. Another major feature is the map selection option. This update also adds a variety of weapon balance changes, with overall damage dealt, reload time, vertical recoil, pellet spread, transition speed, and scope speed just some of the attributes being changed. The update also brought another new addition; the ability to see where the first safe zone would spawn before you left the plane. One of the biggest changes here is the movement update: rather than moving in digital, 45-degree angles, the update allows players to move and turn more fluidly, making the game feel less 'grid' like and more realistic.
It ends two days later on April 19. That is to say - this might be your only chance to play the map for some time. Despite some very rough edges, Savage managed to deliver some breathtaking Battlegrounds moments, which is a great sign considering this is just the first phase of testing. Currently, players only move in 8 directions 45 degrees between each direction. Better safe than sorry, right? I get some kills in it and everything! Subreddit Rules 1: Please follow 2: No hate speech of any form. Repeated violations following warnings will result in bans at Mod discretion. We'll also be here on GameSpot.
These stats will be updated with the unaccounted data with some server-side operations which might take a bit of time. For example, the game introduced a which sees three teams of 10 players battle it out against one another to control Erangel. The two-wheeled motorcycle spawns more often. When the rain storms start, the whole map glistens beautifully, but the noise of the rainfall masks the sound of approaching enemies, so you really need to keep your wits about you when tracking through the undergrowth or approaching compounds. You need a key to access this, and if you were not able to secure one already you can.
A has been announced for the game on Xbox One, too, and Microsoft has said , will be coming to the console version of the game in May. If you get in and want to play Squads on the new map, you should be aware that you might see longer matchmaking times. Sunny maps give a kind of Far Cry Instincts vibe to the proceedings, with clear skies and long lines of sight proving great for snipers hiding on the game's mountainside. Miramar has been given plenty of attention in the new patch, which should be going live to players over the next few hours. The new update is going live now and has a few changes that fans will want to know about. The lack of players in the later stages of Epic's Battle Royale game often means that matches start to stagnate a bit, so to combat that problem in Savage, Bluehole has increased the speed in which each new safe zone begins. This means that you'll be able to choose which map you drop in on, some four months after the second playable arena was added to the game.