Incidentally, if you ever need codes, just type 'help term 0' into the console, where 'term' is what you want to search for. Ain't nobody got time for that. With Action Boy maxed out, a sniper can be ready to fire a second salvo by the time enemies start moving to search for him, and a melee character will benefit as well. Gun bashing does 25% more damage. If you need multiple criticals in a row, just hammer the space bar or jump button in between shots to ensure the second attack is also a critical. As for the secondary effect of Rank 3 in Concentrated Fire increasing damage, this one does not continually stack up, or else by the 16th shot a Deathclaw I tested it on would've been taking 4x damage from my attacks.
It did about 3-4 hits worth of damage when compared to my 176 damage Super Sledge. Having even 10 is great for reducing average Rads taken in normal situations, but the large amounts will only help with big enemies and strong sources of radiation. Attacks with non-automatic rifles do 20% more damage 4a0b6 2 Level 9 Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. With Rank 4, you'd be able to crit every enemy beyond the fourth as many times as you want. Items like Circuitry and Nuclear material can come in such small quantity that it's hard to pass up rank 2 as soon as it's available - and it's when it will really come in handy level 23.
With just 2 points, you're getting 50 Damage and Energy Resistance. You get +50% range total between Perk ranks 2 and 3. Therefore, it is not necessary to spare money waiting the opportunity for buying big shipments over small ones. The chance to disarm is 10% for Rank 2, 1% to cripple at rank 3. About Intimidation: See my info on the Wasteland Whisperer Perk above for some examples on how this works. Gain +2 to Intelligence and Perception between the hours of 6:00 pm.
For Power Armor Material modifications, Science can come into play for allowing Energy and Explosion resistances. I definitely recommend this Perk if you like the benefits of chems, since Addictol and the components to make Refreshing Beverage at the Chemistry Station can be rare or costly and addictions seem to be permanent, requiring these items. Now you can do it without any mod installation! Additionally, your second target can be further from your first, so you can clear a room full of opponents so long as you have a powerful weapon and select them in a chain that is all within the range of your Blitz rank. It is worth noting that anything that isn't automatic, a heavy weapon, or a pistol pretty much counts as a rifle. I am avoiding the hauling of junk and time consumption by just using console, otherwise it would be annoying instead of fun. It's more likely you'll have 99+ and won't ever need this, especially if you couple it with at least moderate Perception to make lockpicking easier. What'd happen is, you'd hit that third target for 50% more damage on every shot - so therefore, you should repeatedly hit the third target in that case, until it's dead.
Really, hacking isn't so hard that this is ever needed. The damage boost is multiplicative, as far as I can tell for the mathematically challenged that is a good thing. Yes, you might find the path a bit sooner but we already have quest markers to show us about the world. Apparently it comes standard with a normal scope equipped but mine came with the Night Vision scope shown above? The boost to damage and slowed time which is like using Jet may help you finish a tough fight and come out ahead, but being that low on life has the odds stacked against you anyway. More specifically, it's adhesive, and you need it for almost every modification you'll create — and there ain't a whole heck of a lot of it scattered throughout irradiated Boston. Once you're at your target and have knocked them down, you can easily lay into them with your super sledge.
It's worth a point or two, but don't expect rank 5 to be impressive - it's just fun to see sometimes, and doesn't happen as often as you might like. Save these for an emergency or go on a rampage with Four Leaf Clover and Grim Reaper's Sprint! The crippled limb component means that sometimes, you'll just straight cripple a limb without depleting its health as you would normally. If you want a Jetpack, you will need both rank 4 Science and Armorer. General information Junk items refer to the miscellaneous clutter found scattered all over the Commonwealth: toys, housewares, garbage, tools; which the Sole Survivor can collect. With your gun, aim at any human opponent below your level and gain a chance to pacify them.
If you take the first rank, definitely take the second. Being able to turn a raider's attack dog against them is cool and all, but enemies won't be permanently pacified. If you use Power Armor heavily, ignore both of these Perks! Since the reset time is only 10 seconds should you get locked out, it's really not worth taking the last rank although if you do not like the hacking system it can let you keep trying at random until you guess the password. This can be super helpful for taking out an enemy's weapon hand. I recommend it for a melee build.
Science will also let you make laser turrets and industrial water purifiers for your Settlements. The glowing sea is all land, not underwater, so don't be tricked by the name and choose this Perk to help you with any related quests. The second rank will make targets occasionally get knocked down, whether in V. Hopefully some of these mechanics help you figure out which Perks you will want to max out in your own build, since there are so many combinations. Robots and oversized enemies are immune to the stagger.