Due to the nature of the used video games business, we do not offer refunds under any circumstances. When the members of the gang are reunited, Fred makes a plan to trap the ghost. Shaggy and Scooby save Fred and help save Daphne. At that time, a PlayStation version was in development by , but was cancelled. The sound was criticized for a lack of authentic voice-overs and the graphics were blurry on the low resolution screen. Daphne disappears and is captured by Dr.
They eat it and find a way to fix the levers for the library. The Nintendo 64 version, developed by , was released in November 2000, while the Game Boy Color version was developed by , and released in February 2001. The had run out of gas in front of the Jekyll Mansion. Nintendo 64 The Nintendo 64 version was developed by Terraglyph Interactive Studios. Nintendo 64 version The game follows the Mystery Inc. A PlayStation version, identical to the Nintendo 64 version, had been in development by Terraglyph Interactive Studios, but was cancelled. The first three levels retell three episodes of , while the fourth is an original mystery.
The gang, except Shaggy and Scooby, investigates the mansion to look for clues. To ensure that the game would have a style similar to the series, the developers worked closely with and , and repeatedly watched dozens of old episodes of the series. Like the Nintendo 64 version, the PlayStation version also would have been based on the same three episodes of the series, as well as featuring a new story for its fourth level. Villains are Black Knight, Snow Ghost, The Witch Doctor, and the game exclusive Ghoul King. The ghost is revealed to be Dr.
Velma rigs the clock to chime and then the ghost appears and chases Shaggy and Scooby. They succeed, shut down one of the guards, and sabotage Mr. Fred goes in to find Daphne and Velma decides to return the book. Development had concluded by October 2000, at which point the game was in Nintendo's final approval process. The player controls and as they find clues and trap pieces to complete the levels. The fright can come from simple things such as the opening of a mummy's case or complex dangers such a moving dinosaur display hitting the player.
Shaggy and Scooby go to the lab and find the robot guards. The original theme song from Scooby-Doo, Where Are You!. Shaggy and Scooby are hungry and go inside to look for food. Archived from on November 15, 2014. The developers faced difficulty in creating perfect 3D models of the characters, which had previously only been seen in 2D form on television. He then used a Tesla coil to power his staff. Jekyll, stealing jewelry to finance his projects.
The rest of the game's music — meant to be similar to music from the series — was created exclusively for the game. Fred is worried and Velma studies the symbols in the house with the help of a book she found. He thinks Shaggy has gone mad and has. They search for items needed to make a disguise. Because violence was never featured in the Scooby-Doo franchise, the game's designers had difficulty designing the gameplay in a way so that the player would have to either hide from enemies or move past them, rather than fight them. Three episodes were chosen to be adapted into the game as levels, while an original story was created by the developers to serve as the fourth level of the game. When Shaggy is scared enough times, he leaves the area and the player must restart.
Original 2D art from Hanna-Barbera was used for the game's characters and environments. When Fred and Daphne see the ghost walk through a door, they go in to investigate. Game Boy Color version The version features the gang trying to solve the case of the ghost of. Reception Classic Creep Capers was met with average to mixed reception upon release. Development began in late fall 1999. Various jokes from the series were implemented into the game.
With the power out the ghost slips, and is caught in a net. The gang goes through each area of the mansion and the lab. Classic Creep Capers is an published by for the and , based on the cartoon. If an identical item is not available, then store credit will be issued. Each room, or sometimes different sections of the same room, are presented as unmoving camera shots which the player moves through.
The Game Boy Color version, announced in June 2000, was developed by , with its release date initially scheduled for fall 2000. He originally used cheese to power his robot staff, until Helga, his maid, discovered him. When Velma sees Shaggy and Scooby run to the ballroom, she throws a towel to the laundry room to signal Fred to hit the breaker and turn off the power. The player must pick up items for later use, such as a stool, a sausage, and a book with the code to get into the lab. A familiarity with the television show helps the player, as in one instance, the player must hide inside a two-dimensional painting to escape a villain. Fred is captured by robot guards that look like Shaggy and is locked away. They find a wall of cheese.