This may be a few years too late, but what the hell- I'll add my two cents. The armor should protect against fire. Vampiric thirst has a better burning animation smoke, then fire, then engulfed in flames as the damage gets worse and Curse of the Vampire has cool things like the vampires getting damaged in churches and if they haven't been invited into a building not sure when that would occur though lol Anyway, those are my suggestions. Using this currently, undead must be killed in certain ways or their bodies cleansed with garlic after slaying so that they do not rise again. Alternatively, wear farmers clothes with a torch and pitchfork. Some are at the cookpot, some are in Scrimshaw.
Create cache markers to store your stuff. There's one for the Legendary Edition and one for the official High Resolution textures patch. He's currently on his third playthrough of Skyrim, and is playing as a Templar in The Elder Scrolls Online. Ok, not to be mean, but that sort of made me laugh a bit. For more info on paths go I also have given glow to the Ceadues weapons and have created a script heavily based on the transmute spell which allows for the switching of one form of a switch axe to another.
The sword part somehow transformed when its in sword form. There's a huge, burly orc specialized in hunting large beasts by just charging them, a crazed Bosmer cannibal expert at archery, Dunmer Netch hunter, Nordic werebear, argonian sea monster hunter etc. First up: some essential improvements. This mod offers a complete hunting overhaul experience. Use your Archery and Sneak skills to hunt wild game to earn your coin, and forgo magic with the exception of Restoration spells. Here's a summary: New models and textures for weapons, ingredients, bones and jewellery. I haven't dropped their damage down 1 or 2 yet so expect that in this next update.
Engrave Bones to cure diseases. The more peices you wear should add to the characters fire resistance. The swords I added were: Azi Dahaka, Bone Tomahawk, Bone Kris, and the Ludroth Nail. If any one want's to suggest stats for defence, Weight, Et cetera then please do. I didn't have time well when I took the screens though I do now to get better screen shots of them so here they are. In Haafingar and Hjalmarch his is known as The Wolf of Solitude.
Bounty is automatically unlocked with Forage level 5. I plan on redoing all of the normals to include a specular so they aren't all shiny. It was, in fact, trivially easy. To start the mod features, select your Path of the Woodsman spell and cast it using the shout key. One thing that Oblivion had that I always thought Skyrim should have was the individual equipping of Greaves and Curaiss's that way you could completely customize your armor, for example when I played as an archer mods neccessary in my opinion mudcrabs take like 4-6 shots at low level I'd wear leather greaves and I'd wear an Iron or Mithril Curaiss with either Iron, or Leather Gauntlets and leather boots the perfect balance between, weight, protection, and style.
Use it to craft bone weapons, hunting knives, arrows, armor and jewellery. Tasty Carrot and Chicken, however, will tame Rabbits, and Foxes including snow foxes making them permanent animal followers. Also decreased the animal's size slightly. Not only can you get Breezehome when you hand in the Dragonstone, but you can also ignore the Civil War part altogether! Elk will have a distinct kind of venison, foxes and wolves have their own meat, and even mudcrabs and slaughterfish can now be a source of sustenance. Often they can be seen in the company of animals, for Rangers are skilled in speaking the languages of all wild creatures. It's an overwhelming number to sort through, which is why we're here to help find and install Skyrim mods. Get brewed up, make one of the hidden recipes, and after you sober you'll level up.
These features may not be stable. It also has a decent selection of Redguard Garbs for light. I have seen most of the armors on the Nexus, but they didn't really appeal to my taste. It should have some enchantments on it that are helpful to fighting dragons and their followers but not unbalanced. Craft Hunterborn arrows with Deadwood. But i wonder how it would feel with Oblivion! It also contains a small update to the Alatreon saxe sword form and fixed tempering recipes Thanks to Guilmonex. So I guess it is technically incompatible, but in such a minor way I never would give it up.
Monster Hunter is an optional module in Hunterborn that extends the same basic idea - you must take time and work on a slain monster's carcass to acquire material components, including meat - to the basic monster types. Originally posted by :One thing that Oblivion had that I always thought Skyrim should have was the individual equipping of Greaves and Curaiss's that way you could completely customize your armor, for example when I played as an archer mods neccessary in my opinion I'd wear leather greaves and I'd wear an Iron or Mithril Curaiss with either Iron, or Leather Gauntlets and leather boots the perfect balance between, weight, protection, and style. Blood and Venom - with Monster Hunter enabled, you'll be able to extract either venom or blood from monsters. They both have Ice element enchantments because there isn't really a water element in Skyrim and ice was the closest I closest I could think of. Bounty provides a chance for extra materials when harvesting ingredients from plants, similar to the Green Thumb Alchemy perk. I didn't care much for the red color, but as it turns out there's a way to change it. Do you have a specific switch axe in mind? So no more complaints Thanks again.
Hunterborn is a Mod in. Scrimshaw is a crafting system unique to Hunterborn intended to provide multiple uses for the bones you harvest from animal or monster carcasses. Ground floor shops, inn and basement sleeping quarters all complete. Please note they all have different recipes but all do the same attack for now though that will change in the future just keep that in mind when forging. Luckily this mod changes all of them to have a nice wooden retexture but pictures speak a thousand words so I highly recommend anyone that doesn't know about this mod to check it out. I was hoping that you would make an armor mod not only for me but for everyone. This means things may be changed or tweaked, and new features added as development progresses.
Then yes I do plan on implementing something like that once I get enough of them working to do it. These discussions are intended to be ongoing, and I highly encourage you to contribute your own opinions and experiences to the posts. I have used this, mainly so that they aren't re-animated by their allies which made me mad so many times. The reason to pick up a carcass is that the option 'Field Dress' takes up in-game time to perform, so you may want to move to a safer location to begin work on the carcass. Just about any change, tweak, and fix you can imagine has been made by some enterprising modder, along with hundreds of hours of original content, and there's no sign the modding well has dried up yet.