Activating the pedestal opens double wooden doors to the east that lead to a large room where an extremely powerful necromancer, , waits with several corrupted shades. The ground level has a few urns and an altar with another desecrated corpse on it, beyond a locked door key required. There is a passage heading east into another large room with balconies on three sides and wooden stairs leading up to the south and east. Activate it, see the light shine towards a platform above, then jump back to the intersection. We take your protection seriously. Go through it for a breath of fresh air.
I hope it will help you. On the platform is another refracted gem on a pedestal and another desecrated corpse. Head north and you will find a locked door. This opens into a room containing an unlocked chest, a set of shelves holding a candlestick, a random pair of , a random potion of healing, magicka ot stamina and a random. You either missed a part of it, or it is broken in your pirated version of the game. All the visible doors are locked until the quest is undertaken.
Behind the door is a lever that raises the gate and behind the gate an unlocked chest. Meridia then gives you this sword as a gift and tells you to wield it in her name. There are wooden stairs leading up to a balcony to the east where there are two sideboards flanking an iron door. Meridia : V — Skyrim I am stuck. It is possible to climb down onto the balcony without entering the rest of the ruins, but only the chest can be looted this way: both doors, to the Temple and Ruins, are key-locked until Meridia's light has been guided through the Temple.
There is a black smoke-like atmosphere and the of the corrupted shades found throughout the ruins. If it's for you to keep writing s. After reaching a bigger room, traditionally begin by eliminating all the Corrupted Shades. They are available 24 hours each day, 7 days per week, through email, online chat or by mobile. There is also a short walkway out onto a platform with a refracted gem on a pedestal. To guide the light, you have to activate pedestals.
Many doors in that labyrinth are marked as requiring a key to open but guiding the light from Meridia's beacon is actually the way to open them. Jump to: navigation, above Skyrim. The original location will only be used if you approach the statue before entering an area with a boss container. Try waiting for three days so that they will automatically leave your service. Head back to the stairs near the entrance. Clearing the temple of evil New main objective: Guide Meridia's Light through the temple After the battle, look around the room and interact with another pedestal to reflect the light beam off the new beacon.
Once you activate the pedestal an iron door on the southern balcony will be opened. At the far end is a lever that deactivates it. This can help to even the odds of taking on a large number of enemies at once. New main objective: Bring Meridia's beacon to Mount Kilkreath New main objective: Replace the beacon Ignore the blinding light and note that you're in the sky. The Meridia's Beacon will be hidden in a randomly chosen location, so I can't give you a specific location.
When Malkoran is dead you will have to face his shade, so be aware. There is a passage to the north, with an unlocked chest to the left of it and to the right a leveled connected to a wooden door that triggers a from the floor, with a desecrated corpse leaning against it. While they could and probably should, to be honest have made individual descriptors for each type of quest-based lock, they're all identical internally since they're just different names for the script changing the lock's state from 'locked' to 'open' so it made more sense to not bother and just stick with the 'Key Required' label. Some stages may therefore repeat objectives seen in other stages. There is a door down a short passage to the south. This site is a part of Wikia, Inc. Look out not to fall off the roof of the temple, as you would have to walk through the previous location once again.
Privacy is vital to us. Then, just jump across the gap to the pedestal that's not lit up yet, which opens the doors to the new area. The ruins are unique as you need to activate many pedestals, which redirect a beam of light, to progress through the ruins. You need to land on the upper area of her pedestal. There are two corrupted shades in this room, one on the lower level and an archer on the balcony to the north. This is because of you. Dispose of them and enter the next chamber, then activate the pedestal to direct Meridia's light further into the depths of the ruin.
In both the northeastern and southeastern corners, on small raised sections are a random potion of healing, magicka or stamina, while in the southeast corner there is also an unlocked chest. These give access to another short passage and an unlocked and an lying next to it. The chest you come across on your way is locked and you don't necessarily have to pick its lock as it doesn't hide anything really precious. And great shall be your reward. Recently, a foul darkness desecrated the temple and as such, Meridia is looking for a new champion. Posts: 3372 Joined: Wed Aug 29, 2007 4:39 pm Display posts from previous: Sort by. Now, the room you are in is quite large and has more than one level.