This will make you extra lethal and provide another avenue for inflicting status effects. Let's get to the builds. Tank The goal is, to stay alive, withstand damage and being able to dish out damage as long as you can. Armor as close to 2003 as possible. Not only does it heal you up without using a medkit, the Booster Shot provides you with increased damage. Snipers make great solo builds because nobody else will steal your kills, and if you have buddies willing to help you line up shots, they can be devastatingly effective in group play, too. Some players may even prefer being a lone wolf.
This is something your murderer build will want to capitalise on. Skill damage heals for 5% do you find the healing isn't needed? Choose whatever weapons you want, just make sure they are of the same archetype. Let us know your best builds in the comments. Firstly: I hope you are okay, you are missing out, no man is an island, et cetera, et cetera. With Perks and Mods, you can amp this skill even more so it can have things such as more charges, letting you just spam heal all day long.
Damage to Elites for P. The easiest to run is Tactician. Equip Skills and Talents that enhance the effects of your healing abilities. Revives downed allies within range. You assign them to a slot beginning with one, but eventually you'll have four and they activate when you do certain things in certain situations.
All logos and images are copyrighted by their respective owners. Each one can be further diversified by choosing modifications for each of those suggested skills. The idea is to keep them busy as you shoot or relocate, but if you can hurt them at the same time, why not? What that's doing is adding a self-healing bonus that it has for every 3000 stamina that Healing bonus is increased by 0. In this chapter you will find all the necessary information to build your character for solo gameplay. For your Talents you can choose which ever talents compliment your game play the most but a must talent is going to be Adrenaline.
Mod your equipment for Stamina to increase your health. You should always be on guard and be ready to move between various covers. The enemies will be throwing grenades at your position and will try to flank you. But thankfully, Alex is here to impart his wisdom on the best ways to optimise your build for solo play. When you combine these with Talents that extend damage even beyond that, you easily become your team's offensive powerhouse. All the other skills here are about moving and murdering and keeping your damage high and your resistance up. Let us know how you get on in the comments below, and if you have any advice for solo players based on your own build.
Also, this is the only piece of gear that we are rolling for Firearms. Major Attributes: Health and Exotic Damage Resilience Minor Attribute: Ammo Capacity The Division 1. Smart Cover can be launched at existing chest-high walls to make them offer buffs to those hidden behind them, which is great for boosting the effectiveness of your buddies. Tactical Link is the signature skill most suited to this build — it increases your damage output and chance of scoring a critical hit. Each skill can also be modded for greater and different effect. Once you are down on the battlefield, you will need to respawn at the nearest point - and, in some cases, like the Convoy activities, you will not have a chance to replay it. The turret can act as a sort of tank for solo players, drawing all enemy attention, but it also makes a really excellent support unit for inflicting damage over time status effects.
Also, the Immunizer is a good choice to counter all of those status effects that you will undoubtedly come across. This means that a character with 6,000 Stamina points can regenerate 12% health points per second and get 100 stacks! Sharpshooter Love to ping enemies with headshots? Classified AlphaBridge Knee pads with Stamina. This ability is useful when you are attacked by enemies who fight at a close range a thunder icon is displayed next to their level. Your second skill should be a Turret. Desperate Times, Stopping Power, Tactical Advance and Evasive Action will keep you alive and ensure you spread your hurt around.
Solo build - basic information When you are making a character based on this build, you have to focus on having a lot of Stamina. Obviously, feel free to mix and match and improve on these to fit your playstyle. While embracing freedom is liberating, when it comes to being in a squad having some focus is always handy. Chem Launcher Another Skill that fits the solo agent build nicely, the Reinforcer Chem Launcher is a very strong ability which has 3 charges of gas you can shoot out. In a perfect world, you would use five gear mods with Damage to Elites to be able to reach 3832 Firearms. For both these builds you are going to want to prioritise Firearms, then Stamina, then Electronics. Mod for stability if you want to hit anything, and add a lengthy magazine.
This helps keep your cooldowns low, and thus increase their frequency of use. For people who want a bit of everything, take a look at my build centred around the Liberator It basically revolves around the Liberator stacking skill power and Skills stacking Weapon power. Remember that a shotgun shoots with buckshot - a single shot increases your charges by up to a dozen of points. When an ally pops pulse, take advantage of the Tactical Advance talent and rek with the Vektor. Since the only good ones with 4% Damage to Elites recently sold came with 193 Firearms, you have to switch one of the gear mods to a high end one in order to hit the 3832 Firearms requirement. Solos or two-player teams will enjoy Mobile Cover with Extension instead. In fact, some players have become so good at the Falcon Lost Incursion that they can run the mission, designed for teams of players, completely alone while on Hard Mode — without , either.
Let us know in the comments below. Equal skill, equal builds not PvP vs PvE , Striker and Nomad will win those engagements. Strike Back is wonderful with the Support Station, since it increases the power of your skill whenever you have low health — exactly the moment you need it. Striker's Battlegear is the key element for this build. Its outside the holy trinity of gear sets and can still dish out a good deal of dmg vs mobs and rogues alike. Just keep working on upgrading your Base of Operations to unlock the relevant skills, and use something you find handy in the meantime. For all our guides and tips for The Division.