In 2009, gave the game a score of 9 out of 10. We approve newly submitted descriptions every day and you will find that it will not take long for your description to appear in this space. Initially offered for 3,000 yen, the price was lowered to 2,000 yen the following year. Now, you can vote for your favorite games and allow them to have their moment of glory. The content of the game is identical to that of the previous release, but a detailed instruction manual with various tips and tricks was included with the game.
Hakkun's actions consist of three movements; running to the left or right, jumping, and absorbing or depositing blocks. The game was produced by , composed by Akito Nakatsuka, designed by Nobuaki Tanaka, directed by Masayu Nakata, and programmed by Keiji Hara. A combination of these is required to complete each level. One day, this rainbow suddenly broke apart, and its shards were littered around the island. .
The end credits showed the Indieszero logo and name for the first time. The game was still well received among former Satellaview users and hardcore Nintendo fans. This differs from other games, where bonus points are usually awarded based on the amount of time it takes to complete the level, rather than the number of moves the player takes. Sutte Hakkun simply known as Hakkun is given the task of retrieving these shards to reconstruct the rainbow. In 2017 an English of the game was released. Points were recorded in a rankings system in the original Satellaview broadcast, and were posted on Nintendo's website until 2009.
It would be really great if you could please submit a description for this title as that makes emuparadise. Additional bonus levels are also included in the Satellaview version. The positive response to the game led to a commercial release in 1998. The cartridge version was released in 1999 to counter this lack of availability, but many stores had already stopped importing Super Famicom games, and availability ended up being more limited than before. The moment they are approved we approve submissions twice a day. The game's instructions and storyline are displayed in text following an animation of the rainbow breaking apart. The player must restart the level if Hakkun falls into a hole or touches spike traps, but there are no other impediments, such as time limits or enemy characters, towards completing each level.
The graphic themes center around Winter and. There are also no lives or game over screens, and the more difficult later levels are completed by repeatedly searching the level for the solution to the puzzle. Levels are arranged simplistically at the start of the game, but become highly complex and difficult near the end. It consisted of 30 levels and 3 bonus levels. In order to rack up a high number of points, the player must only make the minimum number of moves required to solve each puzzle. No approved descriptions in database. Several types of traps and characters are prepared in each level, some of which help Hakkun, and others which may obstruct his path.
This new version was released exclusively for. However, the decline of the Super Famicom and the lack of availability of Nintendo Power cartridges prevented the game from reaching a mainstream audience. You can help us out by submitting a description for this title. Sutte Hakkun falls into the category of a side-scrolling, level-based action puzzle game; a genre best represented by the series. Click on the button below to nominate Sutte Hakkun Japan for Retro Game of the Day. The intricate puzzles and user-friendly tutorial made Sutte Hakkun considered by most Satellaview consumers in Japan one of the most popular games ever released for the Satellaview. The game was re-broadcast later with a rankings system.
The final goal is to find all of the shards hidden in the game. This was the first game ever created by Indieszero, but the company name never appears in the game itself. This work became the debut work of Indieszero. In the few stores where the game was sold, overstock caused the price to drop dramatically, and the game ended up with a lowered price around 1,000 yen the original price was 4,200 yen. The final release was a cartridge version of the 1998 Nintendo Power release, which sold for 4,200 yen.
The game was first released as the November portion of the Satellaview monthly game contest, and consisted of 50 levels with 5 additional bonus levels. The game continues even if the counter decreases to zero, but the points are added up to an overall score as bonus points when a level is completed. Completion of the game requires a combination of puzzle-solving ability and precise control of Hakkun by the player. This version was also released for Satellaview, and was a remake of the event version with new puzzles. The player controls Hakkun, and attempts to gather up the rainbow shards distributed across each level. Taking advantage of the larger memory of the Nintendo Power cartridge, 3 times that of Satellaview the creators not only expanded the number of puzzles, but added a more in-depth tutorial, and additional hints towards completing the game.