Then up the stairs to the north. Sealed: While you cannot find weapons with sealed skills, sealed skills are denoted in blue text with a key next to it. There's an eyeball covering the only tile. Follow the path until you hit a circular path. After the doorway, you'll end up at another fork.
There are two party members that are in the party for a limited time period, you do not have to do 100 battles with them. The fork to the right has items. Note: This is the final discovery point. The 15th mainline entry in the , Zestiria follows Sorey, a man blessed with powers by a mystical spirit race known as the Seraphs who act as a stabilizing force in the land, as he travels to free Greenwood from the threat of the Hyoma, creatures spawned by negative emotions. Head to the next clearing which is a lot longer. You must complete this without retrying. More enemies are strong against wind than earth though.
If you followed this guide to the letter, then you should already have this achievement, in which case you won't have to worry. Go through the yellow door. This means that essentially the only way you can heal in battle is either with healing spells or Life Bottles. Basic skills all correspond to one of five different elements. Here not many achievement related items so you can wander a bit south and east. Dezel will rejoin you before then.
It's your enemies quivering in fear. Buy his map for 300 gald. But you'll be formally introduced to Mystic Artes which will roll over him. In any case, Mikleo and Lailah are at an elemental disadvantage leaving you between Edna and Zaveid. Mynd Slot 1: The default skill will never change.
Ignore the first clearing, the second clearing is when you're heading north and it goes west. The southeastern door leads back to the beginning. Normal skills are ones that correspond with 1 of the 50 normins in the game. Exit to the east route northeast from the malevolence barrier. The rest is up to you. You should be in an empty row. Items you initially dismissed might in fact hold the key to defeating the most formidable foes.
Be sure your camera is pointed upwards so that you see the belfry. Boss: Ouroboros Super Collision Course Either on at least your 2nd playthrough or in Hard or greater difficulty, conquer the fierce battle at Glaivend Basin without using any items! Further more, I'd save your best Seraph for last. You can pickup the save if you want. Let the eye teleport you to the beginning for a scene. You'll be trapped in Symonne's illusion. I've gotten a stack bonus of 4 so far thanks to the knack for stacks achievement but I don't know how to get it any higher.
You can take it slow by changing characters in the Top Menu, but if you want to kick it into high gear, there are battle actions that let you switch in battle on the fly! Equipping both would give you the achievement. You will have two responses to give Mikleo, either one is fine as each results in a different Skit. The Seraph dog is Oysh. This would not count for the achievement. Warning: If you defeat the final boss of this extra dungeon, then Heldalf will be powered up making him insanely difficult to beat. Then go southwest at the next split. Example: The Irminsul has the bonus skill Axcell as its default skill.
Take the first south stairs. The Eleventh Duo Proof that you've cleared Naraka in the Malevolent Crucible 11 times. Continue northeast until you reach a boulder, break it. This will turn it into a regular skill of the same type. Then at the fork go north.
No matter what you fuse, the result will always be a Decrepit Staff. Again, another dark enemy, a skunk type. Head to the save afterwards. This is where you learn they're called Hell Hounds. Boss fight imminent if you've been paying attention.