And anyone with a peanut brain must be able to realize this after this explanation. A: We answered this question a long time ago, before tanks were added to the game. First how big should things look in the game, so that they are about the same size as they would look in reality, given the same distance. For old sights you'll probably have to add this line. To display these lines, you must add the ballistics block, including the required number of bullet blocks, each of which has its own settings that are responsible for drawing and placing lines. So a T-34 seen by side 515 meters away would be a bit bigger than the moon.
The A6M3 line of planes is a very unique set of planes getting better and better as they go on. In no timethey will have to reverse the change, you will see. And so we zoom in in War Thunder like we do on most serious first person shooters, and aircraft simulators. The lines are linked with ammunition loading. The above two paramaters are basically the default crosshair.
I will clean it up here to save scoll-space when the problem is solved. A: The economic level and effectiveness of the specific vehicle. It makes all tanks in the game equal to the least common denominator, in this case tanks with optics capable of 3. I literally cannot see the separate lines. But isn't that what the patch notes say they are going to do, going from 7. A: Yes, we plan to add this data to the game, but we think the vehicle card already has a lot of information on it. It would certainly be more realistic.
A total of 343 A6M3 Model 32s were made for the Japanese navy. Maybe the better option would be to add this to the vehicle x-ray mode in the hangar. With its help you can draw different types of figures that have 4 vertices and figures of arbitrary shape with 3 triangle or 2 line vertices. As I said, I think the Tiger 2 is abit more vocal maybe because of its exhausts and different transmission idk. Edited November 5, 2015 by Hornet331 But, to be completely honest, this default value might actually be good when they actually start implementing individual zoom values. And I agree with them on grounds of the change making the game less enjoyable, and also on grounds of it not being a change that brings more realism.
Do you plan to review this mechanic? This aircraft has been in the game since the start of the Open Beta Test prior to. Therefor the Sound mods should be disallowed as 3rd party products that give an unfair advantage. Right now in patch 1. The second value gets added to the first value along the major indicators e. Leopard 1 had x16 range finder and 6-20x continuously commander periscope aka binocs. Reading the range scale becomes harder, as the distance between ranges is becoming tiny.
We suggest you try the with no filter applied, to browse all available. User-made sights work like user-made camouflage, i. If Gaijins rival Companies can allow the use of such mods freely then i dont see why a they cant allow it themselves. Q: I've got a question about German aviation's jet-powered era. At a distance of 515 meters, it should have 0.
The level of detail that a 1920 x 1980 screen can provide is still shy from the maximum resolution of human vision, a resolution of 2560 x 1440 would theoretically add more detail, but the detail has to be a part of the game to begin with. When thousandth is set to false, one mil is approximately to 0. Just a whine fest that thread. War Thunder originally launched back in 2012, having begun development three years prior under the name World of Planes. For a deeper level of immersion, a are highly recommended. A whole order of magnitude less, and then some.
Due to the demand for a squared wing version the aircraft's production was delayed. The horizontal line is in line with the default ballistics range indicator. Is it also in the main menu when I see the 3D view of the tank or only in the battle? Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Lol nope these are not realistic zoom values for most tanks. And even tho epic soundmod is quiet fun with all of its effects, it never touches me like the deep saturated growling of that panther of yours. This halves their effectiveness when it comes to attacking ground targets, and this is their entire objective.
I literally cannot see the separate lines. And that's obvious since the game has to fit almost 90 degrees of field of view into something, our screen, that fits about only short of 40 degrees of our field of view. The introduction of these modifications has slowed since the first large batch was added. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. I have it shown in action: And the same image zoomed in using the in game zoom: The grey house in the center, not counting any of the other buildings measures: 63 pixels from the external 3rd person view 1st 71 pixels from the internal 1st person view 2nd 177 pixels from the internal 1st person view zoomed in 3rd 71 divided by 63 equals 1. The 20-mm guns were replaced by Type 99-I model 3s, and their ammunition was increased to 100 rounds.
It's possible that this aircraft will find a spot in the German tech tree, but it's also possible that completely different vehicles will end up there instead. All tanks can do this now, and they all seem equally accurate and equally fast to rangefind. By applying the calculator once more we can know: 0. I use some limits that fit my 1920x1080 screen. A more reasonable rounded number of 2.