She tells the group that agents of the Xanathar have brought the stone to a cellar complex. Keys: These keys are used in V1. It worked out really great. There is no explicit explanation for this, but one can take a number of approaches including: 1. Owned by a mysterious fellow named Rongquan. Encounter 10 - Converted Windmill page 86 : A clue leads the group to a windmill in the Southern Ward. For more values, visit our.
Synopsis: The synopsis in the book is great. Also, the half-orc Hrabbaz is really, really tough. But there's a few pages on Wards, and there are temples mentioned in the text. The mind flayer will leave. Encounter 5 - Rooftop Chase page 72 :The heroes chase the spined devils. There is no real hook for the players but it is just expected that they will want to solve the plot of the adventure and wander around this mostly empty sandbox until they find someone who knows what is going on.
Hijinks now ensue as the Gralhund mansion turns into a five-way battle for control of the stone. Hoard of the Dragon Queen was one of these, and that went…. The group walks right in on it. ©2018 Wizards of the Coast. On pg 36, members of Force Grey might be asked to look into what's going on with him.
Family Dining Room: 10 wealthy nobles are playing Three Dragon Ante. Victoro's Office: There's a 70% chance that Victoro pg 218 is here. Encounter 6 - Theater page 73 : Here, Laeral meets the adventurers again. The Gralhunds are sensing that he is going to back out of their deal. It feels as though it was written with the Three Clue Rule in mind, and many events and locations are designed to facilitate multiple solutions. It all suggested that there must be some meaning in the madness that I was seeing.
The group might also get to speak with Laeral. Encounter 10 - Converted Windmill page 86 : The stone directs the group to the home of a famous painter. There's no single list of temples that I can find, unless I'm missing it. The Tomb itself is much closer to its Tomb-of-Horrors roots than its designers would care to admit. Nat tried to attune to it and she freaked out.
Agorn has gone home to. Level 5: Chase down and capture Skeemo page 200. Are you ready to run a jailbreak by the seat of your pants? Waterdeep: Dragon Heist, is available at your friendly local gaming story today and everywhere else on September 18th. The Red Grimoire looks empty until a drop of humanoid blood is spilled on a page. The Nimblewright Detector: This will require a bit of finesse on your part. The City of the Dead.
She's going to rob the Cassalanters. Twins' Bedroom: The kids are probably in here playing. I'm not a fan of this style of maps. Zardoz is the grand marshal of the Sea Maidens Faire parade pg 146. Alice in Dungeonland, Monsters of Mild Malign and Hyboria all receive top billing.
I remedied this in a couple of ways: 1. Chapter 7: Maestro's Fall Facing Jarlaxle: It is possible that Jarlaxle will recruit the heroes, offering them 5,000 gp for finding the treasure, and will pay another 5,000 gp for recovering the dragonstaff of Ahghairon pg 191. The Heartbreaker: Transports performers, creatures and wagons. She will want to split the money with the group. He chops up people that the Zhentarim kill. They say that a necromancer named Losser has the stone.
I own all the adventure books except Princes of the Apocalypse. For those printing the map, it's designed to be blown up to a poster size. Level 5: Take out a Zhentarim assassin Ziraj the hunter, page 201. He's often said that he uses real world evil to inspire the villains in the adventures that he writes. Every city has problems Bravo! A grand urban caper awaits you.
Gunslinger's Hold: 2 drow gunslingers page 201 who will try to kill intruders on sight. Pit your skill and bravado against villains the likes of which you ve never faced before, and let the dragon hunt begin! She asks them to interrogate Fenerus. It is almost entirely up to you to turn that into something. He can be found in the reading room in Manshoon's extradimensional sanctum pg 159. Monitors gauges and performs checks. Remember that all crew appear to be slender humans, and all of them are male. If they resist arrest, they are also charged with hampering justice.